Wednesday, August 27, 2003

Quest Descriptions - Initial Quest

All players when they first start the game will be thrown into an initial quest. Since this first quest is very important to be of a specific quality. There is a few quests that could be bound to a player initially.

Revenge - THis is my favorite quest. Here when an initial player enters the game, they are immediately placed in front of a GameKeeper who will challenge them. If the player doesn't respond correctly, the GK will insult them and tell them that they are now his slave. Meaning they have to do what he tells them, or he will beat them up. He will then ask them to do menial items and if they are not done he will come back and beat up the player. The quest is to gain enough respect points to then be higher then the GK and make the GK a slave, or kill him. GKs can only be men.

Poison - Here the player gets assaulted by a character and is poisened. Then they need to walk around and ask someone for help or medicine. Then if they receive the medicine they can the quest is then solved. Yet if they find the character that assaulted him and kill him, then they could gain additional respect points.

Theft - The initial player is given a special item, like a gun or a knife. Then when they start the game a thief walks up and takes the item from them. This could be done after the player and the thief have a conversation about the item in question. The quest would be to eventually to get the knife or gun back from the theif. I would like to have this a long quest, in which the player has to solve a few minor quests first before they can bulid up and resolve this one, but for playability, it may be worthwhile to just have them solve this one quickly.

Character Descriptions - Unique Character

Michelin Man, Gypsy Man - This man is shirtless with a lot of muscles. He has a very intense stare and one earing. He does not have tattoos. He only wears pants and large boots for kicking. He does not speak, but will make motions with his hands and eyes to give descriptive details to responses of players questions. He will appear to players at specific points of a specific quest they are on. Like all unique characters, he has high respect and cannot be killed. If player engages the MM, he will lose respect points and MM will disappear.

MM is a muscular man with a deep tan. He has a shaved head with veins that are showing. He has a continous glare to his eyes.
Character Descriptions - General Character

Bumb, Hobo, Homeless Person - This generic NPC is varied in their attributes. There is many special characters that are not these generic ones. So the main purpose of these characters is to help hide these other special characters. They often move very slow and ask for money. Very rarely will they contain any money or value. They are too stupid to help players in their work. And if they are killed no respect will be given to the player.
These characters will often have a lot of objects that have no real value.
Character Descriptions

General Character

Store Worker - This NPC simply sells whatever is in the store. No other interaction can be done with these characters.

Store Owner - These characters own the store and have middle respect. They can make any lower respect person to do work for them if they need work to be done. They know all other store owners in the neighborhood. He/She will have power to call on others if help is needed.

Store Manager - These characters have little respect. They do have simple interaction with players and can be used to a players advantage if they have more respect then the SM. Each has specific unique qualities and sometimes will know some information needed by players.

Patron - These are characters that live in a specific store. They will usually be going back and forth between specific stores and 'living' in these stores. Each has specific unique qualities and sometimes will know some information needed by players.
Character Descriptions

General Character

Neighborhood Boss - This NPC will always have eyes that penetrate the soul. Meaning that he will know if a player has anything of value that should be tried to be taken from the player. That way if a player ever encounters a NB, then he/she will propably be followed and a thief will try to take their stuff from them. These characters could be male or female. They have high respect.
Character Descriptions

General Character

Young Girl - Young Girls vary in their looks and attributes. All of them do not have great fighting strengths. But their looks give them respect points that allow them to be stronger then any newbie. When they see newbies they are immediately come up to them and ask for money for sex, drugs, or sometimes a minor job. The jobs are very simple.

Once a player reaches group leader status, he can then have young girls do minor work for them. Tricks for minor payments, drug running, etc.
Character Descriptions Format - Generic Character

Introduction Person - Gatekeepers
GKs are used for when a new player joins the matrix. They have very little respect and very little objects. Yet they are stronger then initial characters, so if there is a fight - the GK will win. As players grow in respect then they will have GKs as their slaves that they can use for their own bidding. Their eyes are glossed over because of poor eating habits and drug use. GKs are always male, since females have different strengths that GKs should not have.

NOTE: Always describe what the eyes look like in a character because these are the gateways to the soul.