Quest Descriptions - Initial Quest
All players when they first start the game will be thrown into an initial quest. Since this first quest is very important to be of a specific quality. There is a few quests that could be bound to a player initially.
Revenge - THis is my favorite quest. Here when an initial player enters the game, they are immediately placed in front of a GameKeeper who will challenge them. If the player doesn't respond correctly, the GK will insult them and tell them that they are now his slave. Meaning they have to do what he tells them, or he will beat them up. He will then ask them to do menial items and if they are not done he will come back and beat up the player. The quest is to gain enough respect points to then be higher then the GK and make the GK a slave, or kill him. GKs can only be men.
Poison - Here the player gets assaulted by a character and is poisened. Then they need to walk around and ask someone for help or medicine. Then if they receive the medicine they can the quest is then solved. Yet if they find the character that assaulted him and kill him, then they could gain additional respect points.
Theft - The initial player is given a special item, like a gun or a knife. Then when they start the game a thief walks up and takes the item from them. This could be done after the player and the thief have a conversation about the item in question. The quest would be to eventually to get the knife or gun back from the theif. I would like to have this a long quest, in which the player has to solve a few minor quests first before they can bulid up and resolve this one, but for playability, it may be worthwhile to just have them solve this one quickly.
All players when they first start the game will be thrown into an initial quest. Since this first quest is very important to be of a specific quality. There is a few quests that could be bound to a player initially.
Revenge - THis is my favorite quest. Here when an initial player enters the game, they are immediately placed in front of a GameKeeper who will challenge them. If the player doesn't respond correctly, the GK will insult them and tell them that they are now his slave. Meaning they have to do what he tells them, or he will beat them up. He will then ask them to do menial items and if they are not done he will come back and beat up the player. The quest is to gain enough respect points to then be higher then the GK and make the GK a slave, or kill him. GKs can only be men.
Poison - Here the player gets assaulted by a character and is poisened. Then they need to walk around and ask someone for help or medicine. Then if they receive the medicine they can the quest is then solved. Yet if they find the character that assaulted him and kill him, then they could gain additional respect points.
Theft - The initial player is given a special item, like a gun or a knife. Then when they start the game a thief walks up and takes the item from them. This could be done after the player and the thief have a conversation about the item in question. The quest would be to eventually to get the knife or gun back from the theif. I would like to have this a long quest, in which the player has to solve a few minor quests first before they can bulid up and resolve this one, but for playability, it may be worthwhile to just have them solve this one quickly.
